Metacritic is harmful to ambitious games, says Rafael Kolantonio

Rafael Kolantonio (Raphaël Colantonio) – Founder of the Company Arkane Studios, which was famous for complex games like Dishonored and Prey (2017). The specialist spoke out in support of risky and complex projects.

The other day to the shelves finally got s.T.A.L.K.E.R. 2: Heart of Chornobyl . The press met a sequel coolly – the average score on Metacritic and Opencritic was 74/100. Most of all the shooter is scolded for the technical condition that is far from ideal. In the social network X Kolantonio I set that the rating of such large -scale games often does not reflect their real quality.

Metacritic ecosystem encourages developers to make safe, boring games. If the game is polished on the release, then 80 %are guaranteed to it, no matter how boring she was. At the same time S.T.A.L.K.E.R. 2 receives 73, because she has roughness on the release. Unjustly misleading.

The Metacritic Ecosystem Encourages Devs to Make Safe Boring Games.
As Long as a Game is Polished at Launch, You’re Guaranteed a 80%, No Matter How Boring the Game Might Be.
Meanwhile Stalker2 Gets a 73 Becake it’s a bit rope on the edges at launch.
Unfair, Misleading..

– Raphael Colantonio (@rafcolantonio) November 23, 2024

Many users did not agree with the developer, and he answered some comments.

Luis g. Bento // 451: A strange reason for complaints. Yes, the working game will receive a higher rating, and the non -working – lower.

Kolantonio: A bad game without bugs, the rating is higher than the excellent game with bugs. This is logical for you? So, the essence of the game is not taken into account; So, after three months, when the excellent game is fed, it will still have a shitty rating. This is logical for you?

What Weird Thing to Complain ABOUT. Yes A Game that Works IS Going to Have A Better Score, While One That Doesnolt, A Lesser Score

– Luis g. Bento // 451 (@epicmcDude) NOVEMBER 23, 2024

A BAD Game with No no Bug Has Better Scoreward a Great Game with Bugs. Makes Sense to You? It Means the Essence of the Game is not Taken Into Consedation, It Means that 3 months lateer, whether the Great Game Is Patched, It Still Has Shit Score. Makes Sense to You?

– Raphael Colantonio (@rafcolantonio) November 23, 2024

Jojo: I don’t know about S.T.A.L.K.E.R. 2, But all games should be polished on the release. The repair of the game after the release should be an exception, not the norm.

Kolantonio: In this case, some wonderful games with ambitions, such as Skyrim, would not see the light, because they will never be polished by the first day as the sequel of a very controlled, linear game. They are by nature risk to give you incredible impressions. Do not blame the developers.

I Don’T Know ABOUT STALKER 2 Specific Case, But All Games Shoups Be Poliched at Lunch. Patching a Game After Lunch Shoup Be the Exception Not the Norm

– Jojo (@kelanflyter) november 23, 2024

IF SO, You WOULD NEVER HAVE SOMAZING AMBITIOUS Games Like Skyrim See the Day, BecAuse They Never Get the Same Polish on Day One AS a Very Controlled Linear Game. They Take Risks by Nature, To Give You Those Incredible Experiences. Don’t Blame the Devs

– Raphael Colantonio (@rafcolantonio) November 23, 2024

Fabio Rossi: Let me clarify-if you buy something and it will work badly, what review you will leave?

Kolantonio: If I see that https://bonnie-bingo-casino.co.uk this is a wonderful game under a layer of bugs, then I will wait for patches and play later. Of course, if you want to punish your beloved developer for your efforts, then go ahead, give him shit grades, just don’t complain that the game that you eventually loved has no sequel, because it is too late.

SO Let Me Undertand IF You go to Buy SoMething and It Works Badly the What Review Would You Leeve?

– Fabio Rossi (@fabioro53987452) november 23, 2024

IF I Can Tell it ’An Amazing Game Under the Bugs, I Wait Until It’s Patched to Play it. Of Course, If You Want to Punish Your Favorite Dev For Traing, Go Ahead, Give Them Shit Scores, The Don’t Complain There’s no Game You End Up Up Up Up Up Up Loving, BecAuse It’s to Late

– Raphael Colantonio (@rafcolantonio) November 23, 2024

John Gordon: The Metacritic system unfairly encourages developers to produce finished products 🙁

Kolantonio: I didn’t say that. She encourages developers to be careful and make simple games that are easier to grind. When you offer games with a bunch of opportunities, you need to understand that such a game will be more difficult to polish to the release.

Metacritic System Unfairly Encourages Developers to Release Products that Actually Finished ☹️☹️☹️☹️☹️

– John Gordon (@mrgobon85) NOVEMBER 23, 2024

That’s not What I Said. IT Encourage Devs to Play It Safe By Makeing Easy Games that Easier to Polish. As Soon As You Offer Games with Tons of Possibilities, You Open Yourself to a Harder Game to Polish at Launch

– Raphael Colantonio (@rafcolantonio) November 23, 2024

Recall, in 2017 Rafael Kolantonio He left Arkane, And two years later, he and the ex-producer of the company Julien Robi (Julien Roby) established a studio Wolfeye. The debut project of the team was the immersion-Sim Weird West, to which we put "commendable". Now the team is preparing a non -anneized RPG with a first -person view.

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The best comments

Another tensioning of the owl on the globe.

Not an assessment on methacritic interferes with games, but the fact that the developers and publishers made this assessment a measure of the quality of the game.

Yeah, let’s love the games unfinished on the release

Because of people like Kolantonio, the game industry taught me not to play games on the release, but only after the release of all the DLC, patches and other tinsel.
Yes, this approach can only be applied to single games, because in the network you will then miss the peak online and a bunch of content. But I almost do not play network – so I can afford to wait.

I am a little of his thesis did not understand what he wants? So that the games do not throw low assessments for the fir state on the release? And where does the methacritic, in itself, the site does not put an assessment. Or he wants, there is a division of assessment of an assessment for the technical condition on the release and an assessment for everything else? And how to evaluate all this, if some cannot break through the technical condition. Take about “punish for effort” some strange effort, when under Mount Bugs you need to suspect a good game, thanks to your favorite developer for such efforts that you turn the expected product into packaging from fig optimization and bugs, keep it up.

I agree with the previous commentators, and with Kolantonio – not very.

All the same, video games are a very complex thing, where all aspects are important to one degree or another. However. For a good gameplay, a bad script or its complete absence. For the sake of an interesting story, many will agree to endure a mediocre game process, though there is a risk that the “players” will prefer to see this very plot on YouTube. And the technical condition here stands apart. For a good rating, they will not be thrown a boring game, few people will be able to evaluate the gameplay and the plot with a bad rating.

If you give a word to the main criticism, he would formulate this:

Optimization at the bottom is a memory leak? Well these are small flaws. The murdered economy, because of which you have to walk around the zone and ask for alms, selling five pieces of bread to buy one cartridge for Kalash? Well, these are trifles. Weapon repair costs five artifacts? Yes, you can close your eyes to this. The character was poorly engaged in physical education at the school because of which, having selected three trunks, he is overload and has to return to the base to throw off the load, barely dragging his legs, panting every 50 meters. Well this is immersive. Due to the lack of A-Live working, huge expanses between points of interest seem empty? Well, it’s okay. There is no sane system of reputation in groups? Yes, forget it. Some mutants can wipe 100-200 rounds in the face, while they can overshadow three pieces per face? Yes, so conceived. They can give you a barrel as a reward, but it is broken. Yes, thank you for being given it. NPS see you in 100 meters and fall into each shot through bushes and ravines? Yes, you just need to better take the shelter. Coming to the base, occasionally, you hear one dialogue once every 1-1.5 minutes, and the rest of the time only silence? Well, this is such an atmosphere. But yes – the game has underestimated terrifying 74 points on metacritic and as a belko in the eye of 78% of positive reviews in Steam.

If I completely agree with the previous statements of Kolantonio, then there is no.

You can argue for a long time on the topic of whether video games are art or not, but first of all they are a product for which they ask for money and which are by no means growing on trees. And if a person is not satisfied with the quality of his purchase, then he has a complete right to express his discontent, including through a negative assessment. And various kinds of excuses and loosening from developers should not be worried, especially when we are not talking about indie, but about AAA segment with a full price tag. You can’t bring the game to a normal state? Organize testing (where it will be openly said that the game has not yet been completed) or postpone the release of your game (although if the developer has hands from the same place, then his game and six transfers will not help).

Only how to evaluate all this if the game goes at 20 FPS with subsidence, bugs, input lag from Freimgen and other charms of modern aaa gamdev? To sit and wait when all this is corrected is also not always possible. Cyberpank ruled 2 years, jedi survivor year and still the game works disgusting, Tarkov cannot fix for 8 years. Well, to criticize the publishers for the fact that they, suddenly, want to earn money, and not sponsor the great creators, somehow naive.

They will not stop if they are not offered a working alternative. He does not offer a working alternative. I do not go to Methacrit in principle, I listen to what several reviewers say and, according to them, plus the video from the game I make a decision for myself.

So they themselves created this system. Look at the advertising poster literally any game: Metacritic: 80+, IGN: 9/10 and so on.

I put it wrong, I meant his statements. Games he made good, thank you so much for Dark Messiah, Dishonored, Prey (2017). But to support the fact that now the whole industry saves on the tests of testing and often release unfinished slag – I will not say thanks for this.

I have an example of a game that directly refers to Arcane studio

Dishonored 2. How madly I did not like this game. And no matter how breakthrough she was in terms of gamed -hemplex gameplay and variability of gameplay, on her release she was a crooked piece of software code that was lousy working on absolutely any gland. And I have absolutely no complaints about people who put it low. I would put it myself, t.To. I only after half a year was able to play normally in the game that I pretended.

“Fucking wasps! Return my fps to me. »© Kulakov

This approach has only one minus, but he makes this approach almost impossible. You need unity. While there is at least someone who is ready to work for food in terrible conditions, nothing will change. And in view of the spread of the standard of living on the planet, such people will always be found. Memes about the Hindu code and local pogromists have not just appeared.

Now in 2024 to look at the estimates of foreign games like IGN. Games are apparently made for journalists, not for players

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